//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
//----------------------------------------------------------------------------- textures
#declare Railing_Texture = 
   texture { Chrome_Metal  
             //pigment{ color rgb<1,1,1> } 
             finish { phong 0.1} 
           } // end of texture
#declare Step_Texture = 
   texture { pigment{ color rgb<1,1,1>*1.0 } 
             finish { phong 0.1} 
           } // end of texture
//---------------------------------------------------------------------------------------
#include "Stair_0.inc" 
//-------------------------------------------------------------------------------------// 
object{ Stair_0(  2.00, // Stair___H, // stair total height
                  3.50, // Stair___X, // length of stair in x direction    
                  0.175,// Step___H_, // ca. single step height - adapted to fit the height                           
                  1.50, // Step___Z, // width  of a step in z direction
                  3, // Banisters_On 1=right; 2 = left; 3= both ; 0= off;
                  0.03, // Railing___R, // radius of railing linear tubes
                  0.02, // Railing___Rv // radius of vertical tubes 
                  0.75, // Railing___H, // railing heigth 
                  Railing_Texture, // 
                  Step_Texture   // 
                ) //-------------------------------------------------------------------//
        scale <1,1,1>*1
        rotate<0, 0,0> 
        translate<0.00,0.00, 0.00>}
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------


